GameInfo-Tech

70% of video game revenue in the world’s top market comes from China’s smaller cities – REPORT

Story Highlights
  • Video games are booming in China’s smaller cities, with citizens there accounting for more than half of revenue nationally, according to a recent report by Niko Partners.
  • The country is the world’s top game market and will generate an estimated $40.85 billion in revenue this year, according to Newzoo.

SINGAPORE — Video games are blasting in China’s littler urban communities, with residents there representing the greater part of income broadly, as indicated by an ongoing report by Niko Partners.

“76% of gamers in China live in Tier 3-5 urban areas, representing 70% of game income,” Niko Partners said in a summation of its China Gamers Report.

Urban areas in China are grouped by levels dependent on populace and monetary size. For instance, places, for example, capital Beijing and Shenzhen are commonly viewed as level one urban areas, while lower-level urban communities are littler.

The nation is the world’s top game market and will produce an expected $40.85 billion in income this year, as indicated by Newzoo.

“What we believe is occurring with the littler levels is … there are increasingly more gamers adjusting to employments of cell phones,” Lisa Cosmas Hanson, originator and leader of Niko Partners, told CNBC in a subsequent meeting.

With “less activities for amusement” in littler urban communities as contrasted and their cosmopolitan companions in Beijing and Shanghai, “gamers invest their energy with little cost diversion which can be social.”

This could likewise be owing to improved versatile information and broadband foundation, Hanson included, with “heaps of Android cell phones accessible at lower value focuses.”

In a nation of 1.4 billion individuals, even China’s littlest “urban areas” can have a populace of more than 1 million each.

For computer game distributers taking a gander at China, the expert stated: “In the event that you truly need to draw the consideration of individuals all through the nation, Tier 4, Tier 5, these spots can’t be overlooked.”

Diverse gaming propensities

The ways of managing money of those in China’s lower-level urban areas contrast from that of their friends in bigger urban communities, Hanson said.

For instance, she said numerous gamers in the China’s littler urban areas tend to “keep the promotions on” in their games since they don’t worry about it so much. They likewise will in general spend less cash on in-application buys, however the total spending level remains very high as “there’re endless individuals” in the urban areas.

Refering to an investigation inspecting the contrasts between gamers in Tier 1 and 4 urban areas, Hanson said those in the littler urban communities were “persuaded” that allowed to-mess around — which will in general bring in cash through promotions or in-application buys — were less expensive as contrasted and their excellent partners where a greater cost is charged forthright.

“They have an inclination that they’re showing signs of improvement bargain since they have a feeling that they’re in charge of the spending, however they end up spending the same amount of or more,” Hanson said.

Gaming as a ‘mutual enthusiasm’ for China

Past friends in their own industry, computer games regularly likewise seek time against other amusement alternatives, for example, video web based. Netflix once said it’s more stressed over Fortnite than direct contenders like Disney+.

Gotten some information about the possible wellsprings of outer rivalry for gamer consideration in China, Hanson stated: “It’s a mutual enthusiasm among practically all the web clients in China.”

“There aren’t 720 million individuals spending a ton of cash on most different kinds of amusement,” she said. “It resembles the one thing that everyone accomplishes more than all else.”

According to a report by the London-based venture capital firm Atomico, computer game revenues will exceed $100 billion by 2020, with China overtaking the US as the world’s gaming capital in terms of market size. A new report by research firm Newzoo says China will surpass the US by the end of this year with an estimated $36.9 billion in revenue, up from $37.5 billion in 2013.

Mobile gaming will account for almost half of the total gaming market and generate $95.4 billion in revenue by 2022. According to the report, the US games market generated $36.9 billion in 2013, driven mainly by the growth of mobile, video and online games. China, by contrast, is expected to generate $37.5 billion in gaming revenue in 2015, up from $35.7 billion last year.

Before the outbreak of the coronavirus, market research firm Newzoo had predicted that China would reclaim more than 90% of the global market share for console games by 2020. Niko predicted that revenue from the console games market in China would exceed $1.5 billion by 2023. The research firm estimates that China will reclaim up to $3 billion in gambling revenue in 2015 if the effects of a ban on licensing fizzle out. China remains the region’s most important market in the coming years and will reclaim up to 80% or more of its total gambling operations by 2020, according to a new report.

The research firm also expects the five largest video game markets to generate nearly $98 billion in revenue this year. Asia is by far the leading video game market in 2019 with sales of $72.2 billion. Asia-Pacific is expected to generate $72.2 billion, accounting for more than 80% of the global console games market, making it the second largest market after the US.

China is the world’s largest market for gambling, representing $30.4 billion in 2015, closely followed by the United States. Researchers at Newzoo estimate that China accounts for more than 80% of the global console games market. The source estimates that the US video game market accounted for nearly half of all video game sales in Asia-Pacific, with a market value of $1.5 billion in 2016. China was the second-largest market for console games after the US, with $2.2 billion in 2015. Sources estimate that the video game markets in the United States are the largest in the world in terms of revenue and market share and market size.

Although the United States is the leading gaming market in terms of revenue, it is not considered by many to be the home of the games as they are known today.

China is also a global tournament winner and has some of the best talent in the world. Despite the fact that China’s gambling market has undergone a period of rapid growth in recent years, it remains a top destination for foreign game developers, according to the report.

Newzoo expects that mobile games will account for 51 percent of global gaming revenue by 2020, driven by the growth of touch-screen-based games such as mobile phones and tablets. Mobile game revenue is driven by “the most popular form of mobile gaming in the United States,” according to the report, with revenue of more than $1.5 billion in 2016.

The global video game market is estimated to be worth $174 billion by 2021. According to the Newzoo report, published by Sr. Market analyst Tom Wijman said: “The global games market will generate more than $2.5 billion in revenue in 2020, up from $1.2 billion last year.

Newzoo estimates that by 2021, the United States will overtake China as the world’s second-largest video game market after Japan. The entire US gaming industry, including PC, mobile and console games, generated only $30.4 billion in revenue in 2018. China’s PC gaming scene alone accounts for half of that, and that has global implications. NewZoo, however, predicts that the US will overtake China as a result of the temporary freedom policy in China.

The slowdown and gridlock in China have shocked the market and dampened forecasts for the global gambling industry. In April 2020, Gamma Data published a report that referred to the video game market in China as an epidemic.

Quarantine at home has encouraged people to spend more time playing video games, and revenue from the video game market in China continues to grow. The growth of the games industry has only shown that video games are becoming more popular. Regulatory reforms have allowed foreign companies to build their business within China, giving them access to the market where products such as XBox, Nintendo and Playstation have been injected. Games that have historically been released on a P2P model have also been expanded to free games with great success.

While mobile gaming dominates in China, the console segment is a largely untapped source of potential consumers and has the potential to grow even further. The report states that the recent trend is the growing availability and popularity of multifunctional game consoles, which have emerged in the market and helped to expand the video game market worldwide.

– Global Business Line also contributed to this report.

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