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Intel sheds extra light on XeSS upscaler at GDC

One thing to await: Correct days a long way from the launch of its first dedicated graphics playing cards, Intel has launched a presentation at GDC 2022 on the bits and bobs of its upscaling abilities. The slideshow affords an in-depth have a examine XeSS and what to reside unsleeping for by methodology of efficiency uplift.

This week, Intel presented a detailed rundown of XeSS, the corporate’s competitor to Nvidia DLSS and AMD FSR characterize upscalers. Noteworthy of the keynote elaborates on what Intel had beforehand published, but it does comprise some serene runt print.

Intel has published that XeSS would have five scaling modes offering a differ of compromises between frame price and movie quality — better than either of its opponents. As an illustration, Quality mode will scale an image by 50 p.c.

Intel claims upscaling an image from 1440p to 4K improves efficiency by 53 p.c compared to native 4K. Nonetheless, the quality of the upscaled characterize compared to native resolution remains to be seen.

Intel says XeSS will have an Ultra Quality mode that can handiest scale by 1.3 for better characterize quality, whereas DLSS and FSR both have a Quality mode as the supreme preset, which upscales by 50 p.c. That acknowledged, Redditors came at some stage in evidence of an upcoming Ultra Quality mode for DLSS final summer season.

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All three technologies look to pork up gaming frame charges by scaling from lower to increased resolutions, but each and each uses a puny bit hundreds of ideas. Curiously, DLSS has gotten impressive outcomes by machine studying, which requires hardware odd to Nvidia’s present graphics playing cards.

Workforce Crimson also neutral now now not too long ago unveiled FSR 2.0 which uses temporal upscaling, allowing it to work on AMD, Nvidia, and Xbox console GPUs. Intel XeSS also uses a temporal intention and AI accelerators. This might perhaps merely match most productive on the XMX cores regular by Intel’s GPUs, but ought to work practically as well on AMD or Nvidia hardware by DP4a directions.

One anguish Intel acknowledged it is attempting to address is ghosting — something DLSS and FSR have been facing — which causes short afterimages to look when objects are in motion. Intel has also built-in XeSS into Unreal Engine 4 and 5, where the characteristic is at this time in a closed beta.

The first Intel GPUs will launch for laptops on March 30.

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